Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: NetworkTransform synchronize position when half float precision is enabled #2845
Resolves an issue discovered internally where under certain conditions the base position used when half float precision is enabled could not get properly synchronized.
Changelog
Fixed: Issue where NetworkTransform could not properly synchronize its base position when using half float precision.
Testing and Documentation
No tests have been added.
No documentation changes or additions were necessary.
This makes me realize we should test all these things (unreliable, half-float, etc) with AnticipatedNetworkTransform. In theory it should support them, but I didn't think to test that.
Resolves an issue discovered internally where under certain conditions the base position used when half float precision is enabled could not get properly synchronized.
Changelog
NetworkTransform
could not properly synchronize its base position when using half float precision.Testing and Documentation