Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
The synced position of a NetworkTransform is wrong, if half precision is enabled (see exact settings on screenshot below).
With half precision disabled it seems to be working correctly.
This occured after upgrading the NGO package from 1.7.0 to 1.8.1
Description
The synced position of a NetworkTransform is wrong, if half precision is enabled (see exact settings on screenshot below). With half precision disabled it seems to be working correctly.
This occured after upgrading the NGO package from 1.7.0 to 1.8.1
Screenshots
Environment