Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This is the WIP towards the conditional displaying of distributed authority properties depending upon whether the multiplayer SDK package is installed or not.
MTT-8573
Changelog
Changed: NetworkClient.SessionModeTypes to NetworkClient.NetworkTopologyTypes.
Changed: NetworkClient.SessionModeType to NetworkClient.NetworkTopologyType.
Changed: NetworkConfig.SessionMode to NeworkConfig.NetworkTopology.
Testing and Documentation
No tests have been added.
Will require updates to public documentation (possibly screenshots and naming)
This is the WIP towards the conditional displaying of distributed authority properties depending upon whether the multiplayer SDK package is installed or not. MTT-8573
Changelog
NetworkClient.SessionModeTypes
toNetworkClient.NetworkTopologyTypes
.NetworkClient.SessionModeType
toNetworkClient.NetworkTopologyType
.NetworkConfig.SessionMode
toNeworkConfig.NetworkTopology
.Testing and Documentation