Open NecroMacro opened 7 months ago
I think the reason is this: i start client and server in awake method on custom script; NetworkManager not initialized yet; error
Anyway, NetworkManager dont have any events like "OnInitialized", or propertys like "IsInitialized". And I can't find out when the client or server can be started, this seems to be the root of the problem.
Description
Error on client side after connect: KeyNotFoundException: The given key 'Unity.Netcode.ConnectionRequestMessage' was not present in the dictionary.
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Environment