Open Imitater967 opened 2 months ago
Hi @Imitater967, I hope this message finds you well. In order to better understand the nature of this issue, we kindly request your assistance in providing more detailed information when submitting bug tickets.
Please consider including the following information: Steps to reproduce, expected behavior, actual behavior and the com.unity.netcode.gameobjects version.
Thank you
1.8
@Imitater967 IIRC, few users encountered some issues when using parallel sync with the default network prefab list. Can you try using a custom network prefab list to see if it solves this issue?
Description
Player: gameobject
some network behaviour
is inside player prefab, if it's in model prefab, it keep asking me whether adding network object to it, and the network config never the same. (Fail to connect)