Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Network config never the same with parallel sync #2881

Open Imitater967 opened 2 months ago

Imitater967 commented 2 months ago

Description

Player: gameobject

fluong6 commented 2 months ago

Hi @Imitater967, I hope this message finds you well. In order to better understand the nature of this issue, we kindly request your assistance in providing more detailed information when submitting bug tickets.

Please consider including the following information: Steps to reproduce, expected behavior, actual behavior and the com.unity.netcode.gameobjects version.

Thank you

Imitater967 commented 2 months ago

1.8

  1. use parallel sync create a another project
  2. create a gameobject prefab with network gameobject
  3. add a child gameobject make it prefab
  4. add a network gameobject || network behaviour to the prefab
  5. the network config never the same, fail to connect
fluong6 commented 1 month ago

@Imitater967 IIRC, few users encountered some issues when using parallel sync with the default network prefab list. Can you try using a custom network prefab list to see if it solves this issue?