Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Hi, this should be fixed in com.unity.transport 2.3.0 as well as in 1.5.0. Please let us know If after updating to one of those versions it will still not work correctly, otherwise we will be slowly closing issues related to this bug
Description
Debug log while network testing a Host Build with an Editor Client
Log
[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 551828262218673698, Calculated Hash: 8321897474888306754
The receive array is included in this attachment: DebugLog-InvalidHashValue.txt
Environment