Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: NetworkRigidbody2D not changing body type with authority [MTT-8510] #2916
This PR resolves the issue with NetworkRigidbody2D not changing the Rigidbody2D body type with a change in authority.
(does not require up-port to v2.0.0 as this issue is already fixed with the updated NetworkRigidbodyBase)
This PR resolves the issue with NetworkRigidbody2D not changing the Rigidbody2D body type with a change in authority. (does not require up-port to v2.0.0 as this issue is already fixed with the updated NetworkRigidbodyBase)
MTT-8510
fix: #2915
Changelog
NetworkRigidbody2D
would not properly change body type based on the instance's authority when spawned.Testing and Documentation