Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: In-scene placed NetworkObjects getting destroyed if early disconnect (up-port) #2924
This is an up-port of fix #2923
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Testing and Documentation
InScenePlacedNetworkObjectClientTests.DespawnAndDestroyNetworkObjects
integration test.