Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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A ConnectionRequestMessage was received from the server on the client side. #2936

Open JordiBlancoDev opened 1 month ago

JordiBlancoDev commented 1 month ago

I was trying to connect from another editor and this error popped up. Told me to post it on here with the following data: NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport Message Size: 170. Message Content: 02 02 7d 9a e2 a5 11 b2 36 17 b3 01 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 af 4d 4f ab 4a 29 fe e2

There was also an error saying "Error sending message: Connection ID is invalid. Likely caused by sending on stale connection 0." but I don't know if it has anything to do with this image