Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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chore: NGO 2.0.0-exp.4 merge back to develop NGO 2.0.0 #2940
Added NetworkRigidbodyBase.AttachToFixedJoint and NetworkRigidbodyBase.DetachFromFixedJoint to replace parenting for rigid bodies that have NetworkRigidbodyBase.UseRigidBodyForMotion enabled. (#2933)
Fixed issue where non-authoritative rigid bodies with NetworkRigidbodyBase.UseRigidBodyForMotion enabled would constantly log errors about the renderTime being before StartTimeConsumed. (#2933)
Change all the access modifiers of test class from Public to Internal (#2930)
Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
Changed NetworkClient.SessionModeTypes to NetworkClient.NetworkTopologyTypes. (#2875)
Changed NetworkClient.SessionModeType to NetworkClient.NetworkTopologyType. (#2875)
Changed NetworkConfig.SessionMode to NeworkConfig.NetworkTopology. (#2875)
NGO 2.0.0-exp.4 merge back to develop NGO 2.0.0
Changelog
NetworkRigidbodyBase.AttachToFixedJoint
andNetworkRigidbodyBase.DetachFromFixedJoint
to replace parenting for rigid bodies that haveNetworkRigidbodyBase.UseRigidBodyForMotion
enabled. (#2933)NetworkRigidbodyBase.UseRigidBodyForMotion
enabled would constantly log errors about the renderTime being beforeStartTimeConsumed
. (#2933)NetworkClient.SessionModeTypes
toNetworkClient.NetworkTopologyTypes
. (#2875)NetworkClient.SessionModeType
toNetworkClient.NetworkTopologyType
. (#2875)NetworkConfig.SessionMode
toNeworkConfig.NetworkTopology
. (#2875)Testing and Documentation