Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: client side disconnect incorrect client count on host-server side [MTTB-135] #2941
This resolves the issue with the client count not being correct on the host or server side when a client disconnects itself from a session.
This also resolves the issue with the host trying to send itself a message that it has connected when first starting up.
This resolves the issue with the client count not being correct on the host or server side when a client disconnects itself from a session. This also resolves the issue with the host trying to send itself a message that it has connected when first starting up.
MTTB-135
fix: #2927
Changelog
Testing and Documentation