Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: new message versioning starting after session owner message #2942
Fixed: Issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices.
Testing and Documentation
No tests have been added.
No documentation changes or additions were necessary.
Fixing session owner and time synchronization issue by including the session owner message in the legacy ordinally sorted message indices ordering.
MTTB-129
Changelog
Testing and Documentation