Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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chore: Break up the NetworkVariableSerialization file #2950
Breaks up the
NetworkVariableSerialization.cs
file into multiple specific files, and refactors some internal naming to be more specific.This should not change any actual code or any functionality. It is purely a refactor.