Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
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fix: scenemanager clean up ScenesLoaded after synch unloading of remaining scenes not used #2971

Closed NoelStephensUnity closed 4 months ago

NoelStephensUnity commented 4 months ago

Fix for the NetworkManager.ScenesLoaded not being updated when PostSynchronizationSceneUnloading is set to true and there are scenes not used for a synchronization.

This also fixes the issue with the standards test failing when using 6000.0.11f1 (or higher) due to updates to NetworkRigidbody2D.

Changelog

Testing and Documentation