Open Fofanius opened 1 month ago
Hi @Fofanius,
I think this could have been resolved in #2953. Could you update your project's Packages\Manifest.json
com.unity.netcode.gameobjects
entry with the below modifications and let me know if you no longer experience this issue?
"com.unity.netcode.gameobjects": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git?path=com.unity.netcode.gameobjects#develop",
Description
We faced problem with syncing
FixedStringXBytes
of theNetworkBehaviour
when changing ownership of the correspondingNetworkObject
There are no probmlems with other supported type (
float
,bool
,INetworkSerializable struct
)Reproduce Steps
NetworkObject
on sceneOverflowException: Attempted to write without first calling TryBeginWrite()
each frameActual Outcome
Error each frame on server side:
Expected Outcome
Same behaviour as for other supported types
Environment