Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This resolves the issue where checking for deferred despawned NetworkObjects was causing a GC alloc per frame when converting an IEnumerable to a list.
This resolves the issue where checking for deferred despawned
NetworkObject
s was causing a GC alloc per frame when converting anIEnumerable
to a list.MTTB-83
fix: #2891
Changelog
IEnumerable
to a list.Testing and Documentation