Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: notauthority da mode urpc sending to self #3000
Fixed: Issue where NotAuthorityTarget would include the service observer in the list of targets to send the RPC to as opposed to excluding the service observer as it should.
Fixed: Issue where ProxyRpcTargetGroup could attempt to send a message if there were no targets to send to.
Testing and Documentation
Includes integration test RpcProxyMessageTesting.
No documentation changes or additions were necessary.
This incudes some universal RPC fixes.
Changelog
NotAuthorityTarget
would include the service observer in the list of targets to send the RPC to as opposed to excluding the service observer as it should.ProxyRpcTargetGroup
could attempt to send a message if there were no targets to send to.Testing and Documentation
RpcProxyMessageTesting
.