Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: Stop checking hierarchy changed in playmode #3026
This PR addresses a user pain where the NetworkManagerHelper would continue to perform checks when there were hierarchy changes which can impact performance.
This PR addresses a user pain where the
NetworkManagerHelper
would continue to perform checks when there were hierarchy changes which can impact performance.MTTB-375
fix: #3017
Changelog
NetworkManagerHelper
was continuing to check for hierarchy changes when in play mode.Testing and Documentation