Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled (Back Port) #3034
This PR adds an additional Multiplayer->Netcode for GameObjects property to control whether the in-editor NetworkBehaviour check for an associated NetworkObject is performed.
Added: "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor NetworkObject check on NetworkBehaviour components.
Backport of #3031.
This PR adds an additional Multiplayer->Netcode for GameObjects property to control whether the in-editor
NetworkBehaviour
check for an associatedNetworkObject
is performed.MTTB-373
fix: #2966
Changelog
NetworkObject
check onNetworkBehaviour
components.Testing and Documentation