Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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feat: Single player hosting in WebGL using RPC #3035
@BenHamrick Where is the RPCNetworkInterface type defined? I tried to add this change but cannot find such a class in the entire codebase, not even in your fork, and not on the Internet at large.
Expose the ability to use RPC especially on WebGL to allow us to easily make a single player mode while still using netcode usually as a host.
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