Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Access to the socket or a function to send UDP directly to an IP and port #3041
I am working on my custom NAT hole punching solution. I have a C++ server running, and I tested it with Python clients. Everything worked fine, so I started implementing the client in Unity. But it seems this is impossible due to something very simple:
Netcode for GameObjects does not have any function for sending something to an IP and port.
I know that this might be more related to Unity Transport, but I don't know where else to write this. I can't open a new socket because it has to be on the same port as the hosts socket. So I need to send some UDP message to an IP address and port from the hosts socket itself.
The best solution would be to somehow expose this socket or a function that lets you send stuff to an IP and port.
Please correct me if I'm wrong. I've been trying to figure this out for a few days now.
Thanks!
I am working on my custom NAT hole punching solution. I have a C++ server running, and I tested it with Python clients. Everything worked fine, so I started implementing the client in Unity. But it seems this is impossible due to something very simple: Netcode for GameObjects does not have any function for sending something to an IP and port. I know that this might be more related to Unity Transport, but I don't know where else to write this. I can't open a new socket because it has to be on the same port as the hosts socket. So I need to send some UDP message to an IP address and port from the hosts socket itself.
The best solution would be to somehow expose this socket or a function that lets you send stuff to an IP and port.
Please correct me if I'm wrong. I've been trying to figure this out for a few days now. Thanks!