Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Potential bug. NGO causes Nintendo Switch to freeze. #3053
If you put the console to sleep for a long period of time the console will hang for a period of time.
Reproduce Steps
Start the game or test project
Start a host but do not let any client in
Put the console sleep
Wait a few hours (The longer it sleeps the longer will be the freeze)
Turn the console back on and return to the game.
Actual Outcome
The game is frozen for a certain amount of time. After a while the game is playable again.
Expected Outcome
The game doesn't freeze and Gameplay continue, (Except when playing online)
Environment
Unity Version: 2022.3.30f
Netcode Version: 1.9
Additional Context
Looking at a nxdump, it seems like the game is freezing in some loop somewhere involving NetworkTime, I did not have the chance to look deeper but I wanted to bring more eyes on the issue. This was the "suspicious" part I found in the dump.
Description
If you put the console to sleep for a long period of time the console will hang for a period of time.
Reproduce Steps
Actual Outcome
The game is frozen for a certain amount of time. After a while the game is playable again.
Expected Outcome
The game doesn't freeze and Gameplay continue, (Except when playing online)
Environment
Additional Context
Looking at a nxdump, it seems like the game is freezing in some loop somewhere involving NetworkTime, I did not have the chance to look deeper but I wanted to bring more eyes on the issue. This was the "suspicious" part I found in the dump.
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NetworkTimector_mD40214D6A925F3027C77DA7051C210F487C0CC55 (NetworkTime_t2E4697E4558B217C431021D2CC30A9306E778B5F* this, uint32_t _0_tickRate, int32t 1_tick, double ___2_tickOffset, const RuntimeMethod* method)