Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: exception thrown when rpc received for depsawned object (back-port) #3055
Backported from #3052
This resolves the issue where an exception is thrown if universal RPC is received after a NetworkObject has been despawned. Now it logs a warning if developer logging is enabled otherwise it just silently ignores the RPC.
Backported from #3052 This resolves the issue where an exception is thrown if universal RPC is received after a
NetworkObject
has been despawned. Now it logs a warning if developer logging is enabled otherwise it just silently ignores the RPC.MTTB-361 fix: #3007
Changelog
NetworkObject
that has been despawned.Testing and Documentation