Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This fixes the issue where NetworkSpawnManager.ShowHiddenObjectsToNewlyJoinedClient was being invoked on the session owner side when scene management was disabled.
Changelog
NA (Found before released)
Testing and Documentation
Includes adjustments to integration test ExtendedNetworkShowAndHideTests.
No documentation changes or additions were necessary.
This fixes the issue where
NetworkSpawnManager.ShowHiddenObjectsToNewlyJoinedClient
was being invoked on the session owner side when scene management was disabled.Changelog
NA (Found before released)
Testing and Documentation
ExtendedNetworkShowAndHideTests
.