Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
2.15k stars 435 forks source link

fix: client side disconnect incorrect client count on host-server side [MTTB-135] (Up-Port) #3075

Closed NoelStephensUnity closed 1 month ago

NoelStephensUnity commented 1 month ago

This is an up-port of #2941 This resolves the issue with the client count not being correct on the host or server side when a client disconnects itself from a session.

MTTB-135

fix: #2927

Changelog

Testing and Documentation