Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: NetworkManager instantiate & destroy notifications and player spawn prefab offset (backport) #3089
Backport of #3088
NetworkManager
Changelog
NetworkManager.OnInstantiated
event notification to be able to track when a newNetworkManager
instance has been instantiated.NetworkManager.OnDestroying
event notification to be able to track when an existingNetworkManager
instance is being destroyed.Testing and Documentation