Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: scene loading event not synchronizing in scene objects #3096
When a session owner performs a SceneEventType.Load it would cull out all in-scene placed NetworkObjects since the service is not considered an observer.
Fixed: Issue with service not getting synchronized with in-scene placed NetworkObject instances when a session owner starts a SceneEventType.Load event.
Testing and Documentation
No tests have been added.
No documentation changes or additions were necessary.
When a session owner performs a SceneEventType.Load it would cull out all in-scene placed NetworkObjects since the service is not considered an observer.
MTT-9189
Changelog
NetworkObject
instances when a session owner starts aSceneEventType.Load
event.Testing and Documentation