Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
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fix: NetworkAnimator parameter writebuffer limits causes exception #3108

Closed NoelStephensUnity closed 1 month ago

NoelStephensUnity commented 1 month ago

This PR resolves the issue of exceeding the legacy parameter limitations defined within NetworkAnimator. Now, NetworkAnimator calculates how much space it needs to allocate to handle parameter serialization based on the Animator's defined parameters.

fix: #3095

Changelog

Testing and Documentation