Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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fix: send to not owner server warning message #3111
This PR fixes the issue where sending a universal RPC with a SendTo.NotOwner or SendTo.Owner attribute parameter would cause warnings to be logged about sending to the server when using a distributed authority network topology.
fix: #3086
Changelog
Fixed: Issue where NotOwnerRpcTarget or OwnerRpcTarget were not using their replacements NotAuthorityRpcTarget and AuthorityRpcTarget which would invoke a warning.
Testing and Documentation
Includes integration test updates (internal manual test).
Internal end-to-end test is slated to be added MPSNGM-520
No documentation changes or additions were necessary.
This PR fixes the issue where sending a universal RPC with a
SendTo.NotOwner
orSendTo.Owner
attribute parameter would cause warnings to be logged about sending to the server when using a distributed authority network topology.fix: #3086
Changelog
NotOwnerRpcTarget
orOwnerRpcTarget
were not using their replacementsNotAuthorityRpcTarget
andAuthorityRpcTarget
which would invoke a warning.Testing and Documentation