Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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[Netcode] A ConnectionRequestMessage was received from a client when the connection has already been established #3125

Open Vegaxys opened 3 hours ago

Vegaxys commented 3 hours ago

I have this bug when a client wants to join an open lobby with a networkmanager started (server side). The client don't have its servermanager started and he is no in any lobby when he tried to join this lobby.

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michalChrobot commented 2 hours ago

Hi, we saw several similar issues before. Which version of com.unity.transport are you using? I believe this should be fixed in com.unity.transport 2.3.0 as well as in 1.5.0. Please let us know if this would solve the problem, otherwise we will dig deeper into it

Vegaxys commented 1 hour ago

Hello, thx for your fast reply.

I'm using Unity Transport 2.4.0 from the 25/10/2024 (maybe should I downgrade to 2.3.0 ?)