Unity-Technologies / com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MIT License
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fix: synchronizing connected clients additively loaded scenes only when server #3133

Closed NoelStephensUnity closed 17 hours ago

NoelStephensUnity commented 1 day ago

This fixes the issue when starting NetworkManager as server only, connecting one or more clients, and then loading a scene and the in-scene placed NetworkObjects do not get synchronized with the clients (but once the scene is loaded late joining clients do get synchronized).

MTTB-625

Changelog

Testing and Documentation