Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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v1.3.0 MLAPIEditor.cs script from MLAPI_Installer does not compile due to missing dependencies #68
The Getting Started wiki page says the easiest way to get started is to download the MLAPI_Installer.unitypackage from the releases page. I downloaded the latest version which is v1.3.0.
When I import the package a compile error is displayed:
"Assets/Editor/MLAPI/MLAPIEditor.cs(9,13): error CS0246: The type or namespace name `GithubRelease' could not be found. Are you missing an assembly reference?"
The offending line is:
private GithubRelease[] releases = new GithubRelease[0];
GithubRelease is undefined at this point.
I then downloaded the previous release v1.2.2, which contains additional JSON/GithubAsset.cs and JSON/GithubRelease.cs files which aren't in the v1.3.0 version. The installer then compiles and works fine.
Expected Behavior
MLAPI_Installer.unitypackage should be self contained and not depend on files in previous versions.
Issue Type
Bug
Description
The Getting Started wiki page says the easiest way to get started is to download the MLAPI_Installer.unitypackage from the releases page. I downloaded the latest version which is v1.3.0.
When I import the package a compile error is displayed: "Assets/Editor/MLAPI/MLAPIEditor.cs(9,13): error CS0246: The type or namespace name `GithubRelease' could not be found. Are you missing an assembly reference?"
The offending line is:
GithubRelease is undefined at this point.
I then downloaded the previous release v1.2.2, which contains additional JSON/GithubAsset.cs and JSON/GithubRelease.cs files which aren't in the v1.3.0 version. The installer then compiles and works fine.
Expected Behavior
MLAPI_Installer.unitypackage should be self contained and not depend on files in previous versions.
Actual Behavior
Must use files from previous release.