Unity-Technologies / com.unity.perception

Perception toolkit for sim2real training and validation in Unity
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Transparent glass material rendering incorectly in screenshots #591

Open Shandelier opened 1 year ago

Shandelier commented 1 year ago

When capturing a screenshot in Unity 3D HDRP mode, the alpha values for objects behind glass appear to be set to zero, despite looking correctly in the scene view.

Steps to reproduce:

Expected result: The captured screenshot should accurately represent the scene view, including the correct alpha values for objects behind the glass. image

Unity version: 2021.3.22f1 Operating system: Windows 11 Graphics card: Integrated with Ryzen Pro 7

Thank you for building Perception and Unity. It's a amazing tool!