Unity-Technologies / com.unity.perception

Perception toolkit for sim2real training and validation in Unity
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Question: Z option for ForegroundObjectPlacementRandomizer #605

Open alec-jensen opened 11 months ago

alec-jensen commented 11 months ago

Is this possible?

TimotheeWrightFicha commented 8 months ago

Every thing is possible if you dupplicate ForegroundObjectPlacementRandomizer.cs and modify it.

You can either make placementArea a Vector3 or decide to use its coordinate for something else than x and y (for example x and z).