Unity-Technologies / com.unity.perception

Perception toolkit for sim2real training and validation in Unity
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Keypoints labelling on non humanoid models #625

Open pavelbugneac opened 2 days ago

pavelbugneac commented 2 days ago

Hi, I am trying to replicate the keypoint labelling but with a custom non human model (animals). Is this possible? I keep getting the error "InvalidOperationException: Avatar is not of type humanoid". Changing the rig to humanoid messes up the custom animations. Can this be achieved with rig set to generic? Thank you.

esgnn commented 2 days ago

Hi, It should be doable. Have you had time to go through the steps from the documentation? Importing a model with non-humanoid (generic) animations