Closed larssteenhoff closed 1 year ago
First time I've seen it. Any idea how we can reproduce this issue ?
First time I've seen it. Any idea how we can reproduce this issue ?
I installed the very latest via adding https://github.com/Unity-Technologies/com.unity.selection-groups.git to the package manager. ( 0.8 preview )
Then I created a selection group with some objects that were in the hierarchy scene. ( prefabs ) Then I click on the eye icon in the selection groups ( the icon you have to enable in settings and can be found on the right side go the selection groups.
I see it does not happen with a directional light, but it does happen with a prefab. Screenshot shows the two states.
I tried this, but I can't reproduce it. Perhaps you can attach your sample project here in github ?
Also, could you let us know the following information ?
https://www.dropbox.com/s/s0snlpulu8vc3wo/selectiongroups.zip?dl=0
I have a sample project here: Mac OS 12.6.2 Unity version 2021.3.16f1
Open the scene PrefabVisibilitTestScene.unity and press the Eye icon in the selection group panel. You will see its not hiding the cube, I think it happens when using with nested prefabs.
Thank you very much. We'll take a look and investigate this.
I thinks we have addressed this in the latest dev
branch.
We'll release this officially as part of version 0.8.1-preview
.
I thinks we have addressed this in the latest
dev
branch. We'll release this officially as part of version0.8.1-preview
.
Yes its working now, thanks
This issue can be closed now.
The change has been released in version 0.8.1-preview
.
As you can see in the screenshot the bottom icon has a little square on it and its state does not show/hide the object when using the selection group eye icon.
Any Idea why this is?