In this PR we tried to enable external texture support in UIWidgets 2.0, including:
(1) refine the texture widget so that it can now really works
(2) add a new sample for this feature, i.e., 3DTest1. (In order to make it showing a transparent UI, the fill color of the Camera must be a=0 and v=0)
(3) add support to opengl support on iOS and Mac in this PR
(4) add support for linear color space in this PR
however, this feature is far from complete since:
(1) it needs a Unity engine side fix for windows, which is on its way to lands on new Unity LTS versions
In this PR we tried to enable external texture support in UIWidgets 2.0, including: (1) refine the texture widget so that it can now really works (2) add a new sample for this feature, i.e., 3DTest1. (In order to make it showing a transparent UI, the fill color of the Camera must be a=0 and v=0) (3) add support to opengl support on iOS and Mac in this PR (4) add support for linear color space in this PR
however, this feature is far from complete since: (1) it needs a Unity engine side fix for windows, which is on its way to lands on new Unity LTS versions