I'm always frustrated when streaming screen capture video to my Unity WebRTC project the texture looks pixelated if viewed from far:
Describe the solution you'd like
It would be great if we could enable mipmaps on the texture returned by VideoStreamTrack.OnVideoReceived:
Describe alternatives you've considered
I have tried to make changes to the package but I only managed to get the first mip level populated (I am not very familiar with low level graphics commands, maybe someone more experimented have an idea where I am wrong)
VideoStreamTrack.CreateRenderTexture():
var tex = new RenderTexture(width, height, 0, format);
tex.useMipMap = true;
tex.autoGenerateMips = false;
tex.Create();
VideoStreamTrack.OnVideoFrameResizeInternal():
var format = WebRTC.GetSupportedGraphicsFormat(SystemInfo.graphicsDeviceType);
Texture = new Texture2D(width, height, format, TextureCreationFlags.MipChain);
track.OnVideoFrameResize(Texture);
Is your feature request related to a problem?
I'm always frustrated when streaming screen capture video to my Unity WebRTC project the texture looks pixelated if viewed from far:
Describe the solution you'd like
It would be great if we could enable mipmaps on the texture returned by VideoStreamTrack.OnVideoReceived:
Describe alternatives you've considered
I have tried to make changes to the package but I only managed to get the first mip level populated (I am not very familiar with low level graphics commands, maybe someone more experimented have an idea where I am wrong)
VideoStreamTrack.CreateRenderTexture():
VideoStreamTrack.OnVideoFrameResizeInternal():
VideoDecoderMethods.UpdateRendererTexture():
Additional context
No response