Closed doctorpangloss closed 2 years ago
memo: WRS-252
In a few weeks I'll have time for a reproduction. MSAA is important.
Is this a same issue? https://forum.unity.com/threads/msaa-with-render-texture-on-hdrp.1118305/
Exploring some fixes this week - I will try what the user said.
Resolved in 2.4.0-exp7
I can reproduce this in a scene that uses Low Resolution Transparent via a VFX graph particle effect. Pretty tricky. I'll prepare a reproduction for you soon.
It appears to stretch the canvas wide.
@doctorpangloss Could you share the video recording the issue?
@doctorpangloss Could you share the video recording the issue?
I'll do it before the week ends. I will discuss with my Unity support, maybe we can setup a meeting and I'll share my work with you.
@doctorpangloss I am waiting for sharing the video, thanks.
This has been resolved! Thank you
Package version
2.4.0-exp.6
Environment
Steps To Reproduce
Current Behavior
Flickering between a correctly scaled picture and a weirdly overlarge picture.
Expected Behavior
MSAA should probably work, not sure why it wouldn't. Is the antialiasing property on the render texture relevant?
Anything else?
No response