Up until now, we has provided WebRTC.Initialize and WebRTC.Dispose methods for managing allocation of WebRTC resources. However, to use some APIs, initialization process should be finished just after launching Unity Editor.
Therefore, we changed the specification, resource allocation of WebRTC is processed implicitly and developers don't need to invoke them.
In this PR, marked Obsolete two methods to keep compatibility, but we will remove them when releasing official release version.
Up until now, we has provided
WebRTC.Initialize
andWebRTC.Dispose
methods for managing allocation of WebRTC resources. However, to use some APIs, initialization process should be finished just after launching Unity Editor.Therefore, we changed the specification, resource allocation of WebRTC is processed implicitly and developers don't need to invoke them.
In this PR, marked
Obsolete
two methods to keep compatibility, but we will remove them when releasing official release version.