Unity-Technologies / com.unity.webrtc

WebRTC package for Unity
Other
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@mykr13A ! @Zxinwei Now I switch my Render-Streaming-project from windows platform to WebGL platform,during this time,when I run the project,it hava no compile erros。But when I attemp to build the project to WebGL,click the Build,the console shows many error CS0246,which messages is "The type or namespace "SignalingManager" could not be found (are you missing a using directive or an assembly reference) "[BUG]: #917

Closed FlyBrid1 closed 1 year ago

FlyBrid1 commented 1 year ago

Package version

Others

Environment

* Windows:Windows11
* Unity version:2021.3.22

Steps To Reproduce

1.I create the Unity-Render-Streaming Project using Unity 2021.3 on Windows11。 2.When I switch my Render-Streaming-project from windows platform to WebGL platform,during this time,when I run the project,it hava no compile erros。But when I attemp to build the project to WebGL,click the Build,the console shows many error CS0246,which messages is "The type or namespace "SignalingManager" could not be found (are you missing a using directive or an assembly reference) " 3.Looking forward to your reply!!

Current Behavior

when I attemp to build the project to WebGL,click the Build,the console shows many error CS0246,which messages is "The type or namespace "SignalingManager" could not be found (are you missing a using directive or an assembly reference) "

Expected Behavior

I desired to build the RenderStreaming Project to WebGL Project successfully

Anything else?

No response

karasusan commented 1 year ago

Please post the issue to this repository. https://github.com/Unity-Technologies/UnityRenderStreaming/issues

kannan-xiao4 commented 1 year ago

@FlyBrid1 Please open an issue in the RenderStreaming repository. I close this issue.