I'm experiencing a rare audio related crash, maybe once a month. Either in the player or the editor when the whole application is being shut down.
I do have some other audio changes on plugin side that made the issue less likely, but right now it feels like this C# side code ordering change should be good to apply regardless.
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Native Crash Reporting
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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
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Managed Stacktrace:
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at <unknown> <0xffffffff>
at Unity.WebRTC.NativeMethods:AudioTrackSinkProcessAudio <0x00131>
at AudioStreamRenderer:SetData <0x000ba>
at <Module>:invoke_void_single[]_int_int <0x00188>
at Unity.WebRTC.AudioCustomFilter:OnAudioFilterRead <0x000cb>
at <Module>:runtime_invoke_void__this___object_int <0x00109>
=================================================================
Crash!!!
I'm experiencing a rare audio related crash, maybe once a month. Either in the player or the editor when the whole application is being shut down.
I do have some other audio changes on plugin side that made the issue less likely, but right now it feels like this C# side code ordering change should be good to apply regardless.