Closed jalemanyf closed 6 years ago
OK,
That is the problem: If you download directly the zip, a lot of files are missing.
I hope this helps if anyone more tries it using the zip ( is not usual but the option is there ).
Now it works me with the animal face. Where can I download the beauty child you show on the blog on Unity?
Best Regards,
I close the Issue because it is solved.
Ah, it's good to know that the zip doesn't contain the large files. Unfortunately, that's just how Github does things.
The Windup Girl asset featured in the blog and the keynote video is from the upcoming short film. The asset is not available for download, but watch the blog for updates on the film!
I'm trying to test the amazing Facial AR Remote sample.
I'm following all the documentation steps ( maybe I done something wrong or missing ).
The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!
On the Unity Editor I open the scene SlothBlendShapes.
My IP is 192.168.1.31 PORT: 9000
I put on muy iPhone App and press connect but... nothing never happends :(
I only receive two warnings ( not errors ) on the Unity Console:
Missing mesh in Sloth_Head2 (UnityEngine.SkinnedMeshRenderer) UnityEngine.Debug:LogWarning(Object) Unity.Labs.FacialRemote.BlendShapesController:Start() (at Assets/Remote/Scripts/BlendShapesController.cs:72)
On the other issue do you talk me about the git-lfs but I haven't used GitHub, I directly downloaded the zip, decompressed and Drag&Drop on my ARKit 2.0 Project.
I think this is the origin of the problem... because the zip probably don't have the big files.
About the Versions:
I'm Using Unity 2018.2.2f1 personal ( 64 bit ) running on OSX High Sierra 10.13.4