Unity-Technologies / furioos-sdk-js

Furioos SDK for JavaScript
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onLoad callback takes very long to get called #39

Open peettee opened 3 years ago

peettee commented 3 years ago

Sometimes it happens that it takes a long time until the onLoad callback is called.

I call the Player constructor and register the onLoad callback directly afterwards. In the onLoad callback method I invoke player.start() to automatically launch the player but it takes a long time until onload is called.

Is there something I am missing here?

Edit: The issue I was having that onLoad is not called at all was caused by an invalid share ID provided to the constructor. It still takes a while sometimes until onLoad is called so I keep this issue open.

omegabyte commented 3 years ago

You are lucky - on my side never get called

nicoqh commented 3 years ago

You are lucky - on my side never get called

I'm having trouble getting any callbacks to fire :\

anthodb commented 2 years ago

Any update on this one? Not able to get any callback from player neither.. There hasn't been any update on the project since almost one year.. Is the team still working on the sdk? Are we safe to use this technology in production?