Closed sandr01d closed 1 year ago
When the player is stopped and restarted, the events bound to the player are no longer invoked.
Events are invoked each time.
Events are only invoked before the player has been stopped once.
Closing this issue, since it has been fixed with an update on the backend. Thank you!
Description
When the player is stopped and restarted, the events bound to the player are no longer invoked.
Expected behavior
Events are invoked each time.
Actual behavior
Events are only invoked before the player has been stopped once.
How to reproduce