Unity-Technologies / guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
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GuidComponent.cs: reverting a prefab creates a new GUID #16

Open woistjadefox opened 4 years ago

woistjadefox commented 4 years ago

This is quite problematic if we want to save connections between objects.

thedrhax14 commented 2 years ago

This drove us crazy and almost costs us a live virtual event. At least please document it or print a warning when such things happens or prompt.

thedrhax14 commented 2 years ago

According to this it won't be fixed: https://github.com/Unity-Technologies/guid-based-reference/issues/12