Unity-Technologies / guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
Other
625 stars 71 forks source link

Having two guid references in the same component makes both references to appear the same in the drawer #3

Closed xDura closed 6 years ago

xDura commented 6 years ago

Having two guidreferences or any data structure that has more than one guidreference makes that both always display the same in the propierty drawer.

bug1 bug2

This happened to me in version 2018.1.6f1 I will also take a look.

Thanks

Mark-LaCroix commented 6 years ago

This is also the case for List<GuidReference> and GuidReference[], in that every element will appear to be the same item (I haven't done testing to check if they are actually overwritten with the same value, however).

william-w-armstrong commented 6 years ago

Fixed in latest master branch.

Mark-LaCroix commented 6 years ago

Alright! Thanks for the great work!