Closed NinaMaz closed 6 years ago
Maybe the solution in #254 might help?
Unfortunately, no. I have closely followed the instructions on Building New Environment, but for some reason this doesn't help.
Hi @NinaMaz,
I was trying to run a unity executable on an AWS instance and was getting the same error. I was able to resolve the error by increasing the socket.settimeout
parameter from 30 to 300 here and it started to work. Hope this might help you š
I found the reply by @Maomao110 helpful at here https://github.com/Unity-Technologies/ml-agents/issues/71
Basically you just shutdown the ipynb in Jupyter and restart it.
Hi @NinaMaz I could resolve this issue by random trying. Here is what helped me: 1) Change brain to external. 2) save the scene and the project. 3) exit unity. and open the project again. 4) check if the brain is still on external (if not repeat 1-4) (I guess it have some issues with saving it properly) 5) delete (or move it away) all the 3d ball data folder and the exe from your previous builds. 6) build the project 7) check if its working (if not repeat 5-7 (if brain isnt on external repeat from 1)).
For some strange reason it worked for me at the 4th build without changing anything (just by deleting it and rebuilding it).
I hope you could resolve your issue.
Thanks so much! Indeed just restarting notebook might help. For some reason if you haven't closed the environment and try to repeatedly launch some of the cells, you will receive the same error as me.
Hi @NinaMaz, I was trying to run a unity executable on an AWS instance and was getting the same error. I was able to resolve the error by increasing the
socket.settimeout
parameter from 30 to 300 here and it started to work. Hope this might help you š
can you please tell me where i can change this statement...i'm having same error
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Hello!
I am having the exact same problem as @TheChrizZly here #172 .
I have double checked the whole instructions on Building Unity Environment for 3DBall. I launch the Basics.ipynb. When the environment is instantiated, the binary launches. I see the balls falling down and then after some time get this error:
After this I am unable to do any
env.reset
commands and get this mistake:As @awjuliani suggested as an answer to #172, I have taken the same steps with the Development build and this is what appeared in the output_log:
What can be the issue causing this? Once again I have the type of the Ball3DBrain as External, but it doesn't seem to do the trick.