Unity-Technologies / ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
https://unity.com/products/machine-learning-agents
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URGENT: Brains Missing under Hierarchy and Project tab #2939

Closed Bhairevi closed 4 years ago

Bhairevi commented 4 years ago

I am new to Unity and have installed it on my laptop. I am currently using 2017.4.34 version of Unity. I have clearly followed the documentation for installation given on the github page and whenever I start Unity I can't see Brains under Hierarchy and Project tab(check the screenshots below). Furthermore, while training from the command line it shows number of Brains as 0. I haven't installed CUDA and I am currently using RTX2060 as GPU. Can't seem to get around it. Please help.

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Smileynator commented 4 years ago

In a recent version, "brain" files were removed. Instead you now add an extra script to an agent, to give ot the previous "brain" settings, also check your academy setting to see if you are actually training, or just going from a NN file

himanshi4693 commented 4 years ago

@Smileynator : any ideas on how to train a simulation with my own learning algorithm, using the mlagents env API on jupyter notebook? Details here : https://github.com/Unity-Technologies/ml-agents/issues/2940

stale[bot] commented 4 years ago

This issue has been automatically marked as stale because it has not had activity in the last 14 days. It will be closed in the next 14 days if no further activity occurs. Thank you for your contributions.

stale[bot] commented 4 years ago

This issue has been automatically closed because it has not had activity in the last 28 days. If this issue is still valid, please ping a maintainer. Thank you for your contributions.

github-actions[bot] commented 3 years ago

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.