Closed Sohojoe closed 4 years ago
As a temp HACK - replacing System.Interactive.Async with v3.0.1 seems to work:
Same in 2020.1.0a17, tried adding the following the the csproj
file without any luck:
<dependentAssembly>
<assemblyIdentity name="System.Interactive.Async" publicKeyToken="94bc3704cddfc263" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-3.0.3000.0" newVersion="3.0.1000.0" />
</dependentAssembly>
however @Sohojoe dll replacement file does the trick
Edit (17.March.20): using mlagents 0.14.1 + unity 2020.1.0b1 yields the same error - the dll above fixed that as well @surfnerd
We've updated the System.Interactive.Async assembly to resolve this issue. The fix was merged to master in #3512 and will be in the next release.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
I am experimenting with the new PhysX Articulations in Unity 2020.1 - when I pull the PhysXArticulations20201 branch and run, I get the following error:
Unity v 2020.1.0a16
FYI @VilmantasBal